The epidemic has changed the way most of the world’s inhabitants socialize and entertain themselves. Many offline events have been moved online, such as graduation ceremonies on Animal Crossing, political meetings on Twitch, and concerts on Fortnite, and people have started to “keep social distance.” The home economy has given rise to the rapid expansion of encryption, gaming, live streaming, and other industries. People’s desire for real experiences is gradually decreasing, and the demand and imagination for virtual worlds are gradually increasing, and virtual worlds are bringing people more novel experiences.

Over the past decade, entertainment has radically transformed from offline activities to online services akin to social networks on the scale of consumer technology companies. Today’s entertainment is also driving innovation across the consumer ecosystem through new approaches to engagement, retention, and monetization. In the next century, Web3 will play a key role in defining the way we socialize, play, and work.

For Metas is building an aggregated application platform that provides a seamless and engaging entertainment experience for users. Users can gain access to various entertainment resources including but not limited to blockchain games, live streaming, social Dapp, metaverse and AR/VR within one platform in a fast, secured, permissionless, incentivized and decentralized way. For Metas is about to launch the platform’s first blockchain game Glory Land, so what is the difference between For Metas and other application platforms?

User-friendly, lower threshold

Web3.0 practitioners are constantly pushing the boundaries, and terms such as 「Gamefi」, 「Metaverse」 and 「Decentralized social networking」 are gradually entering the eyes of the public. We have also witnessed several iterations of the technology of the times

At the very beginning, the game was very simple and could not even be called a game, and a large number of projects were capital pools cloaked in game shells, with only simple pledge staking and mining functions. It was difficult to bring a long-term game experience to users, and they needed to pay a high cost to enter and it was not friendly to Web 3.0 newbie users at all.

Then, the application scenario was expanded, such as social attributes, users can interact with each other in the game competition with certain playability. However, most of the project did not achieve economic and game sustainability, and have fallen flat under the impact of the micro-environment. At this time the entry threshold is still very high. Traditional games are generally free, only occasionally need to top up, and it does not affect the smoothness and integrity of the entire game. In Web3, many games have a high threshold, which to a certain extent limits the entry of new players and seriously interferes with the user’s game experience.

In contrast, For Metas attracts more players by integrating the Web2 portal and lowering the entry barrier. In For Metas, users can experience the platform application through email. It’s not mandatory for new users to register web3.0 wallets, top up cryptocurrency, and have a series of other complicated processes. And this has largely reduced the entry barrier for web2 players to transit to web3 ones, For Metas aims to let users use the blockchain technology-based applications without perceptions. The ways users register, log in, and use the applications are quite similar to those of Web 2.0. And for web3.0-native residents, For Metas also provides the choice of withdrawing the tokens and NFTs and making them on-chain.

Then, For Metas embraces Free to Play, most crypto games are Pay to Play models that require players to pay first to play and buy high priced NFTs. This will turn away many players in the early days. For Metas have given away a number of Free Mint opportunities, even if users do not have advanced NFT, they can still enter the game, participate in the combat and get certain rewards. This gives free users the opportunity to get achievements by playing the game, experience the basic gameplay and thus step into the role of a paying player. Overall though the higher the level the greater the investment required, players can choose the right level according to their ability to pay, rather than needing to invest money blindly at the beginning when they have not yet experienced the game.

Applicatio and entertainment kingdom

The real solution to acquiring and retaining users is to build a platform that delivers innovative and interesting web3 applications, such as applications with interactivity, recyclability, attractive visuals and vibrant social elements.

As an example, For Metas believes that traditional game developers may have an easier time mastering game design with experience than web3 native founders. Traditional gamers don’t care about issues like NFT and game asset ownership. Users want to experience interesting games and gain some self-fulfillment in the process. Blockchain games also need interesting gameplay and a smooth entry experience which can attract traditional game users.

Such as the upcoming game Glory Land requires users to improve their strategy and skills. As an IDLE game, it has a wealth of built-in gameplay, including cultivating, cards, strategy, etc. Some players have a low learning curve, and some have a high learning curve. By satisfying users with different skill levels, we give players a sense of satisfaction and the opportunity to obtain NFTs of different values. With this division of users, players do not feel like they are doing repetitive and unnecessary work but get the thrill of nurturing, which greatly motivates the activity and retention of users.

In terms of game characters and design, Glory Land includes seven different factions, each with restrictions, weaknesses, and strengths against the others. The different factions determine the hero’s attributes, equipment, and stunts, and the player needs to consider the hero’s formation in each combat to improve the probability of winning.

There are various types of quests and activities in Glory Land. Each task will come with different rewards, and players can also choose to join different teams to cooperate. In the Campaign, players will advance gradually with the level, but it has a certain degree of difficulty at a later stage, and the corresponding rewards also get richer. Players can receive tasks after joining different guilds and get NFT, personal BUFF, and other bonus rewards.

In addition, For Metas also fundamentally changes the pricing and appreciation logic of the game NFT by introducing the card synthesis system, the auto-battle system, the staking system, etc. For Metas further enhance the durability of the game and make it break through the boundary by providing richer application scenarios.

Glory Land is only the first step for the game segment. Every year For Metas will launch and incubate 10–20 games, solving the problems of short life span and NFT value scrapping of a single game by injecting vitality through new ones. Even traditional games with 10 million downloads that can last six months are already a good product, so blockchain games also have a life cycle that is unavoidable. But in For Metas, users can experience new games constantly, and with the increase in time spent using the platform, the marginal cost drops greatly without a drop in revenue, fundamentally solving the problem that most p2e applications are not strong enough and need new players to support their operations at a later stage. For Metas by contrast, creates a virtuous and recyclable positive economic system.

In addition to the game module, For Metas will launch live streaming, social, AR/VR, and other features in the coming future. Henry Maine once said, “The movement of the progressive societies has hitherto been a movement from Status to Contract.. “ The Web 3.0 decentralized network returns ownership of data to the user, who only needs a DID to navigate through different social networks and application platforms. The networks established by users (e.g., games, metaverse) are associated with the decentralized social graph, which brings richer application scenarios and business value. In For Metas, users do not need to open multiple applications tabs, repeatedly switch between each other. Instead, it provides a fast, secure, user-owned, and incentivized solution with a variety of web 3.0 “sought-after” applications.

Interoperability and Fluidity

While traditional games such as Fortnite give users access to skins from third-party IPs like Marvel, Star Wars, and other co-branded games, Roblox players have avatars that can be used in any module built on the platform.

NFT is recyclable, as is the transaction infrastructure used in most of the applications in For Meta. It allows users to use a single asset across the “borders” between multiple games. That is to say, one game asset can be used in another game, even across categories. The application scenarios for a particular NFT are potentially unlimited in For Metas because the identity of the buyer is not limited to the in-game character.

This expands the application scenarios and future value-add for users’ virtual assets. Unlike other application platforms with multiple parallel offerings of assets, where there is a break in mobility for both assets and users, For Metas assets can cross between different applications and interact with the environment and in-app items, enabling internal empowerment.

Internal circulation, virtuous economy

The combination between the design of a complex application and the financial system is not a simple “1+1=2” escalation, but an exponential increase in difficulty. In the early days of Gamefi, designing a level, together with NFT and token, and then performing player numerical growth and validation resulted in a significant increase in complexity.

So far, most projects rely on “external circulation” survival, where players produce tokens with NFT and then swap to get stablecoins. In this case, it is facing sell pressure from both investors, token holders and players. It may accelerate the death of the game without distinguishing between investors and players.

Constant market buzz and newcomers are a must to support the interests of veterans. However, the life cycle of this mode is very short; “sell-off,” or the “death spiral,” accurately describes the problem. Once the system sustains a net value outflow, it’s like Pandora’s box of leveraged plunges with a currency multiplier effect. In For Metas, on the other hand, NFT is used as a vehicle of value, carrying discounted cash flow. The life cycle is expanded by using NFTs as both tools and outputs.

In the For Metas ecosystem, there are two main underlying financial value carriers, the platform token $4MW and NFTs.

$4MW is the fuel that drives the For metas ecosystem and the only medium for Dapp usage, consumption, and rewards. For example, $4MW is used for in-game spending, equipment purchases, upgrade consumption, etc.

NFTs are application assets in For Metas with the following features:

-Limited time and limited quantity offerings

-Users use NFTs to produce NFTs

-NFT can be staked to mine $4MW

To summarize, players need to consume $4MW to upgrade NFT and stake NFT to get $4MW. Players can also trade NFT to make profits. In this model, the token consumption brought about by NFT upgrading is active. The tokens consumed are reflected in the value increase of NFT, and in turn, players can get more tokens by staking NFT or selling NFT at a higher price in the secondary market to cash out. For Metas adopts the model of NFT yielding instead of traditional token yielding. This economic model results in internal circulation between players, requiring no new players to maintain the “inflationary” model.

For example, in the upcoming game Glory Land, players enter the game by free-mint or paid-mint NFT hero card. Then consume $4MW during the leveling process to obtain NFT fractions to synthesize mystery boxes, which can be sold on the secondary market for profits. Some cards have mineable attributes; players can choose to stake directly or upgrade the cards by consuming the specified cards to obtain higher staking income and level up in the game faster. Players can directly list and sell both the synthesized mystery box and the upgraded NFT card trading market on the website. It is worth mentioning that the For Metas can be used for secondary scenarios. For instance, a specific NFT can be used across different games launched, giving it the dimension of collection value and future value-added.

Redistribution and incentives

The majority of cryptocurrency projects make money by selling large amounts of tokens. If the team has a large number of unlocked tokens at an early stage, it is a whale and is easier to flee and profit. In For Metas’s case, 80% of the total supply is in circulation, and the liquidity is locked.

The redistribution is where the platform’s revenue comes from. Platform revenue will only be generated if users spend money on the platform. Hence, users and the platform share more skin in the game. Metas can be viewed as an infrastructure operator rather than a developer, delivering the product before closing the payment and departing. For Metas only builds a good infrastructure and operates it with care, there will be citizen use and continued revenue.

Similarly, in the redistribution model, a large amount of agreed-upon revenue also flows to the users. It is undoubtedly unfair if the project team takes a large amount of revenue and an influx of funds, instead of distributing the revenue to the platform users.

It’s similar to a company: the agreed income is the net profit of the company, and the net profit is necessarily distributed to all shareholders. As a result, the platform, as a founder, benefits from share appreciation and tends to make the cake bigger rather than increase its share of the cake.

In For Metas, the platform income is redistributed to the users through the guild rewards, staking rewards, invitation rewards, etc. A large part of the tokens consumed on the platform also go directly into the burning pool. This distribution rate and mode directly extend the life cycle of the platform, and the users also get better incentives and positive feedback.

Most projects bring an infinite hyperinflationary model by way of token output. In For Metas, all outputs are fixed, and most of the players’ assets are NFT; players swap tokens into fixed assets, reducing the high uncertainty of tokens that are cyclically consumed in multiple applications and achieving horizontal and vertical liquidity.

Ending

In the Web3 space, there are teams working on different applications such as Gamefi, Socialfi, Metaverse, etc., and For Metas is building a completely innovative integrated application platform. For Metas, revolutionizing the way web3 applications are built by encouraging a network with interoperability, composability, and scalability that leads to a self-sustaining and self-reinforcing flywheel through exquisite design and the introduction of different business logics.

By Bing

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